Patch Notes v 0.035
Lots of changes keep coming with playtesting! The last two updates are all about refining the current systems, iterating on the UI and polishing the "feel" of the first 10-20 minutes of gameplay.
Unlocking Directives and the Tech Tree are two of the most notable additions. Directives function like quests and provide tech credits and reputation - both useful on the tech tree.
The endless fidgeting and improvement of the UI continues! Seems like I just can't help myself and remodel some aspect of the UI with each tweak of a system or fixing of a bug. The unit menu now has a smaller and more flexible footprint. It's also no longer stuck in the corner of the screen!
Patch Notes v 0.034
Buttons added to open tech tree, directive selection, communications and settings menus.
Workers no longer arrive everyday. Additional workers can be earned by completing directives.
Shuttles no longer fly at night.
Default audio levels adjusted.
Tile placement has changed. Tile type can now be directly picked by the player. Some tile types can be unlocked in the tech tree.
Projectiles should better respect the assigned range. Projectile explosions optimized for performance.
Fixes the largest performance issues with having the unit info window open.
Mutliple supply ships can be built - the number allowed can be increased in the tech tree.
Directives no longer require time limits
Tech tree visuals and formatting updated.
Fixed issue with moving infantry where the unit was detected and fog was reveled before sub-units arrived.
Fixed issue with objects flashing at origin with created. There might still be some exceptions, but it should be greatly reduced.
Very basic (!!) UI scaling added on the all new "settings" menu.
Production upgrades are now a thing. Buildings like farms can now have their "receipes" altered by upgrades.
Mining drones added.
Patch Notes v 0.035
Can no longer place buildings or move units to unrevealed tiles.
Music should no longer stop looping.
When building, shuttles should go to landing pad rather than the center of a building. Not updated for all buildings.
Enemy crystal spawning has been moved further away from the starting point.
Added significantly more water to the map generation.
Tech Tree got another remodel and some balancing to ensure the player can get started more easily.
Lots of little bugs fixes.
Files
Get Deep Space Directive
Deep Space Directive
Resource manangement in a buildable hex tile world.
Status | In development |
Author | One Wheel Studio |
Genre | Strategy |
Tags | base-building, Hex Based, resource-management, Singleplayer |
Languages | English |
More posts
- Combat Update - v0.039Jun 25, 2024
- Patch Notes 0.036Mar 26, 2024
- Patch Notes Version 0.033Dec 30, 2023
- Simple SolutionsDec 10, 2023
- UI Remodel and More - v0.031Sep 02, 2023
- Patch Notes v0.02Jul 04, 2023
- Playable Build v0.01Apr 17, 2023
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